Controls:

WASD to move

If you cannot pickup matter, your likely holding the most you can carry! Drop it off and see the world Scale

Goal:

The game's interpretation of "Built to Scale" relies heavily on scale meaning to shift size. 

You play in a small area with the goal of collecting volatile matter, the act of storing it in your zone creates a shift in the scale of the walls. Choose the direction of the scale to allow more material to become available for pickup.

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Assets:

Godot 4.3

Chiptone for audio

Song is DOS-88 - Far away.mp3

Art came from Vector GUI Pack

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Created in under 48 hours of dev time. Thanks for the rest!

Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorCrambeary
GenrePuzzle
Made withGodot, ChipTone
TagsGodot, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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