This is my entry for the GameDev.tv Game Jam - thank you for checking it out. I thought I kept my scope small but I way over engineered the detection system of a stealth genre without checking my timeline, woops. There are only two levels, and the detection mechanic is incomplete. My schedule was rough this time so please forgive the quality.

There are issues, it's had frustrating moments, I've learned a wonderful amount about design though. I enjoyed the research and story in my mind. Next time I will plan my time differently so I can share more of what I had in mind.

Controls: WASD Movement


Known Issues:

- No fail state

- Alerted enemies (!) are frozen


Credits:

Anokolisa - Pixel Crawler - Castle Environment 

Snowhex - DG Asha Character

Miziziziz - Vision Manager

Snoblin - Prototype NPC

Updated 12 days ago
Published 13 days ago
StatusPrototype
PlatformsHTML5
AuthorCrambeary
GenreStrategy
Made withGodot
TagsPixel Art, Singleplayer, Stealth, Top-Down

Comments

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I like the level design and graphics. Well done. Hope you find the time to continue on that project!